Omri Koresh is a seasoned lead art director with 13-years experience in graphic design and 2D art; 6-years experience with managerial creative positions. Supervised development of several high-profile projects, while managing teams, creating bridges of communication between departments, and keeping up with critical deadlines with respect to budget needs, engine capabilities and evolving gameplay. Seeking new opportunities and ventures in creating or overseeing artistic driven cross-platform games.
He published his first book, an illustrated long formatted novel called The Black City of Nuerva, and working on a Graphic novel.
The black city of Nuerva is a personal journey, written in first person. The main character is written as both male and female. The book is full of original artwork, with 60 paintings created as a re-interpretation of what is actually happening in the various scenes in the story. The book and the original artwork took several years and a lot of hard work to complete, and I am really excited to share it with you.
The day of the attack, I was sitting at the park, reading a book. Slavers rode in on monstrous ships. They took everyone, including me.
I was taken to a horrible black city called Nuerva, where the buildings were jagged lines cutting across the sky. A man, the Captain, took me as his plaything and kept me as his own prisoner. After many days, I finally found the courage to escape.
Alone and frightened, I ran to the furthest edge of the city, and there I found hope. There was another city in the distance—a bright, colorful one. All I had to do was cross the bridge.
I didn’t make it. I was shot at the edge of that bridge which connected the light and the dark cities, moments from freedom.
But I wouldn’t die just yet. It wasn’t my time.